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Loadiine is a WiiU backup loader.It can load extracted game format from SD Card.
- 3Usage
- 5Changelog
Backup Game: When you dump your own games copies (DVD/eShop) to put them into Loadiine. This will remove the need of the original support to be run. Only a few maneuvers differs between firmware versions. What you will see below will match most of them adequatly. In case of different action, you'll be notified right away. This application can install public titles such as games, game updates or DLC to your system memory (NAND) or the WiiU formatted USB. This application is based on 'WUP Installer y Mod' by Yardape and the GUI from 'Loadiine GX2' sources. There are 3 versions: - one work from HBL and HBL channel. one work only from HBL Channel. one is the WUP.
- In this video, I'll be showing you how to use games with Loadiine. Loadiine supports RPX/RPL files, not WUDs. The easiest way to get one of these is by findi.
- Loadiine GX2 Page 150 - The Independent Video Game To be sure I would download each update, put in each 'Vxx' folder and load through loadiine mod thanks to maschels update folder.
WiiU Version
Loadiine v4.0 works on WiiU version 5.3.2.
There are modded loadiine v3.0 and v4.0 which support 4.1, 5.0 and 5.1, see at the bottom of the page to get these versions.
Loadiine does NOT work yet on WiiU 5.4 or 5.5.x
Loadiine Games Installer
Compatibility List
Usage
Installation
Loadiine Games
Loadiine does not need an installation on SD card. You need to use a browser exploit to launch it.
Launching loadiine is done in two steps :
- 1. Launching the Kernel exploit for loadiine.
- 2. Launching loadiine.
The Kernel exploit and Loadiine can be found on public servers, for example:
- http://exploit.wiiubrew.net/ provided by EclipseSin. Contains: Loadiine v1.0 to v4.0, including many other modded versions and homebrew.
- http://maschell.de/loadiine_maschell/ provided by Maschell.
- http://wj44.bplaced.com/ provided by wj44. Contains: Loadiine 4.0 (Dimok), Loadiine 4.1 (MLT), additional tools and some early homebrew games
- http://wiiu.rapidraid.de/ provided by RapidRaid. Contains: Loadiine v3.0 and v4.0
- http://spiffyhacks.com/wiiu/ provided by Deakphreak. Contains: Loadiine v3.0 and v4.0
If you want to host loadiine on your own local server, or to get more informations how to use Loadiine, you can refer to the release thread.
Controls
Installer
Menu
To load another game
Game folder structure
The games are located on FAT32 SD card, in extracted file system format (not in .wud or .wux file format).
![Loadiine games Loadiine games](/uploads/1/1/8/2/118220461/432143306.png)
In the created game folder, copy the code, content and meta folders.Example:
The savegames will be created automatically by Loadiine in sd:wiiusaves folder.
Related tools
To dump the content folder, you can use TCPGecko or a modified version of Saviine.
To dump the rpx and rpl files from the code folder, you can use Dumpiine.
To get the game's values needed for app.xml and cos.xml, you can use Loadiine XML Dumper.
Changelog
v4.0
- Supports XML value parsing to fix lot of incompatible games (app.xml, cos.xml)
- Uses some default XML values if xml files are missing
v3.0
- Adds supports to boot games with MiiMaker (app)
- No more RPX/RPL file size limit (65.7MB per file should be enough for all games)
- sort of game list by name (case insensitive)
- Adds Y button to mount game without autobooting, and exit to system menu. game can then be launched manually from any compatible title (SSBU, Miimaker, etc.)
v2.0
- New folder structure
- Speed load time X10
- maximum RPX+RPL size is now 25.47MB
- Adds Autoboot to disc.
v1.0a
- Works with SSBU (disc) or SSBU (eshop) only.
- Game executable RPX+RPL combined size can't be bigger than SSBU RPL+RPX combined size (22MB)
- game's RPX can't be bigger than 4MB
Modded versions
- v3.0 mod, by Maschell. Uses a different save path per profile.
- v3.0 mod, by Ptitleray. Version compatible with WiiU 4.1 and WiiU 5.0.0
- v4.0 mod, by NotKit. Version compatible with WiiU 5.0.0 and WiiU 5.1.0
- v4.1, by MLT. Mod of v4.0. Add supports to boot games with Art Atelier (disc) and KaraokeU (eshop)
Note: This new booting method are not using autoboot. A is still auto-booting the inserted disc (SSBU or Art atelier), and X is still auto-booting MiiMaker. If you want to use KaraokeU you need to mount the game with Y to exit to the WiiU menu and then launch KaraokeU (or miimaker, or disc).
Cemu Compatibility List
- v4.0 flow, by Kasai07. Add cover display on the gamepad. cover need to be 160x225 icone.tga placed in main game's folder (alongside the content, meta, and code folder)
- v4.0 + Pygecko, by Onion Knight. Fix and add pygecko auto-launching to Loadiine 4.0